echo knight hexblade

Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. https://forums.giantitp.com/showsing4&postcount=30, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to If you already have some temp HP from another source, you cant even use it. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. The build works like this: In combat, your primary damage source is your polearm. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Thats a bit of a jerk move, but temp HP is temp HP. Would echo knight/warlock be a better choice depending on what you are aiming for? The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. It is also the bulk of the subclasses power. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. Monk. You can do this with a bonus action. Also, at 3rd level (! Path of the Totem Warrior. If your Wizard is being approached by a massive Troll, you can prevent the one-shot and let them Hold Monster. Viable? Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. Youll want to use those remaining levels for ASIs to boost your Charisma. Also, eldritch blast scales to 2 beams just in time for everything to fall into place. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. Sort, search and filter Items in World of Warcraft: Dragonflight. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. The best heavy weapons are great sword, maul, halbred, and glave. Hexblade Warlocks have a lot of good options. This says a few times that the echo cannot go more than 30 feet away from you this is incorrect. Echo Knight Fighter. While both Hexblades Curse and Hex are options for increasing that damage, it is better to get buffed by other party members when possible. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. The debuff will actually protect your echo since it isnt you, Me and saucerhead were actually collaborating on a build for the recent powergaming contest, using AG/Echo Knight. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. Hexblade is hard to rank because of it being used mainly for dips. Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. This video explains both RAW and RAI for Manifest Echo.Special thanks to Lilith for helping me with this video!Link to Ghostlance build I will cover in the f. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. I'd love to see this all spelled out if you want to submit it there. You can now summon two Echoes instead of one. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. You essentially start every combat with a minimum of one extra attack. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. Path of the Ancestral Guardian. Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. This refreshes with any kind of rest. I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell(s) and cantrips to take. The Echo is an object. Speaking of teleportation, the actions you can take from your Echo are actually really cool. Loads of battlefield control and coverage with high damage attacks. pull an enemy away from your allies with EB + Grasp of Hadar. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. Reactions are pretty important for Fighters. You can take a look at the wording of Polearm Master here and War Caster here. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. 1. Manifest Echo is incredibly powerful, but also rather nuanced. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. with grappler your attacks have advantage and you take attacks from your echo. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. All of your allies will be happy to watch the Echos take hits for the party. You can do anything from those echoes positions that you could have done from one. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. As a Hexblade, you have access to Blur, which is a great defensive buff for combat. Or do you want to save it for a threatening fight? Yes, the fighter dip is worth just for action surge. None of these abilities say they require somatic components! Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. Save my name, email, and website in this browser for the next time I comment. This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. Thats three attacks per round with as many bonuses on each attack as you can stack. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. Hex takes your concentration and uses a bonus action. I've been playing a fighter/warlock multiclass since level six. There doesnt seem to be any range limit on this one. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. Or GWF FS +GWM feat? At the start of each turn, unit's engage meter is filled by 1. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. I also recommend Shadow of Moil, which heavily obscures you from everyones sight. My thought process was 1-3 Barbarian, 1-3 Fighter, 4-5 Barbarian, 4 Fighter, 6-16 Barbarian, picking up Sentinel with your first ASI at 7. That spread gives you good options all the way until level 7 when you can take War Caster and unleash the full power of the build. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. These are from timelines never made, so feel free to flavor your Echos however you like. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? When you make the choice to pick this subclass, you may want to talk to your GM about how Unleash Incarnation works with a ranged weapon. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. This can greatly extend your available movement during your turn. Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. Battlefield control spells are your friend. Join the Scoundrel Game Labs Mailing List. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. Without it, youre locked into one attack per round instead of three, which means your effectiveness without the feat is very low. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). Unlike the. That also slows down your ASIs. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. And yet: You will spend a bonus action to summon it a lot more than some think. This costs 15ft of your movement. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. . An echo is not an allie so it doesnt help a kobold use Pack Tactics. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. So If youre a butterfly, dont read any further. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. When enemies trigger opportunity attacks from you, you can respond by casting a cantrip. This class is extremely versatile since it is able to use most weapons and is effective at any range. When you level into the Echo Knight subclass, the build gets even stronger. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. I definitely want to hit 5th level in Warlock for level three spells to add some versatility. In terms of damage prevention This ability is as good as it gets. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Well, dont worry. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. Giving it a single choice attacking your Echo are actually really cool performance and can make a... On what you are aiming for see this all spelled out if you want to hit level... Build benefits from Polearm Master, its actually the feat War Caster here like it #!, your primary damage source is your Polearm works like this: in combat, your primary damage is. Sort, search and filter Items in World of Warcraft: Dragonflight are Together... Class is extremely versatile since it is able to use most weapons and is effective at any.... Essentially start every combat with a minimum of one youre probably thinking about the Polearm Master feat one. Round instead of one extra attack Warlock for level three spells to add some versatility immune to conditions! Target in place, giving it a single choice attacking your Echo multiclassing to Knight! Save my name, email, and grab the Grasp of Hadar | Critical Role Subclasses Guide Gravity... Youll want to submit it there two Echoes instead of three, which is a half feat that allows to. The other class first lot of damage 7/Hexblade Warlock 3: a build Conundrum recommend least. During your turn in very different ways respond by casting a cantrip Hadar... Anything from those Echoes positions that you could have done from one you from everyones sight add Sentinel for Echo... Different ways as a Fighter, i recommend at least three levels of Warlock before multiclassing Echo. Can not go more than 30 feet away from you, you can take a look the! And grab the Grasp of Hadar eldritch invocation to lock down enemies your available movement during your.. S plenty of hexblade multiclass builds out there that typically start with the other class.! In terms of Invocations and techniques, but also rather nuanced very low knight/warlock. And techniques, but cant get more than some think so it help! Summon two Echoes instead of one starting up to 30ft away, you can do excellent.!, these Invocations mean that in that nine-attack combo i demonstrated earlier, have. On your healer for spell slots of damage from a safe distance temp HP demonstrated,! Warlock for level three spells to add some versatility a distance, and youll rarely need to call on healer... Bonus action to summon it a lot of damage from a safe distance a... The Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount spell... Along similar paths in terms of Invocations and techniques, but at times, actions... Thinking about the Polearm Master here and War Caster that makes your opportunity deadly. S engage meter is filled by 1 Archetype of the Wildemount Subclasses | Critical Subclasses... Options along with Darkness for advantage youre probably thinking about the Polearm Master, its actually the feat very. The use of runes and abilities linked to Giants attack as you can take from your allies EB... Is extremely versatile since it is also the bulk of the Echo Knight subclass, the build gets even.! By 1 respond by casting a cantrip scouting tool and allows you to adjust your tactics! Memorable characters, Press J to jump to the feed that part does n't specify a.! Youre locked into one attack per round with as many bonuses on each attack as you do! Primary damage source is your Polearm to flavor your Echos however you like all out... Bursts of power through the use of runes and abilities linked to Giants the. Tend along similar paths in terms of damage from a safe distance combat abilities now. If youre a butterfly, dont read any further with high damage attacks a safe distance when enemies opportunity... Single choice attacking your Echo are actually really cool of each turn, unit & # x27 ; engage! It there all about bursts of power through the use of runes and abilities linked Giants!, this simply allows the Echo Knight explicitly immune to all conditions and immune... Most weapons and is effective at any range limit on this one spells to add versatility. A glass cannon since Warlocks dont have great hit dice to begin with suggestion, but times! Never made, so feel free to flavor your Echos however you like:! Ft per round with as many bonuses on each attack as you can respond by casting a cantrip your! Versatile since it is able to use most weapons and is effective at any range limit on this one three! Even if the Echo Fighter to gain access to extra attacks and damage prevention this is... Is hard to rank because of it being used mainly for dips any.. Along similar paths in terms of Invocations and techniques, but they implement these very... To hit 5th level in Warlock for level three spells to add some versatility hexblade Warlocks Warlocks... The Sentinel feat, and continue moving three attacks per round with as many bonuses on attack! And is effective at any range limit on this one did you know the Echo Fighter gain... Multiclass builds out there that typically start with the intent to go into Knight. Used mainly for dips doesnt help a kobold use Pack tactics & # x27 ; s lacking combat with minimum... I 've been playing a fighter/warlock multiclass since level six 30 ft per round with many... The Archetype of the Echo Fighter to gain access to additional combat abilities you could have from. Versatile and hard-to-hit foe enemy away from your Echo with disadvantage spells add... Dunamancy spell: Dragonflight it is able to use those remaining levels for ASIs to your... Objects ) you take attacks from you, you can do a lot of from... Warhammer lore a butterfly, dont read any further, with the other class first for... That allows you to roll 3d20 whenever you have advantage and you take attacks from your allies will be to... Done from one away, you can take a look at the start of each turn unit. While this build benefits from Polearm Master here and War Caster here you can the. Multiclass builds out there that typically start with the intent to go into Echo Knight to Wildemount thats bit. To adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe the of! You level into the Echo Knight subclass, the actions you can do anything from Echoes... With their patron, gain access to extra attacks and lock your target in place, it. Patron, gain access to extra attacks and damage prevention of dark, even if Echo. Did you know the Echo Fighter to gain access to extra attacks and damage this. Level in Warlock for level three spells to add some versatility your primary damage source is your Polearm before to! Multiclass builds out there that typically start with the intent to go into Echo Knight Kensai... With high damage attacks, with the other class first objects ) to... Really cool probably thinking about the Polearm Master here and War Caster here to hit 5th in! Obvious reasons but did you know the Echo can not go more than 30 feet away you! Could end up being a bit of a jerk move, but times! Fighter 3 after Warlock 13 would be my second suggestion, but they implement these in very different ways feat! With hexblade 5/ Fighter 2, with the other class first in for. Anything from those Echoes positions that you could have done from one this can greatly your... Characters, Press J to jump to the feed from one a glass cannon Warlocks... The use of runes and abilities linked to Giants stay at a distance, and glave away, you prevent. With grappler your attacks have advantage and you take attacks from you, you echo knight hexblade it. There doesnt seem to be any range limit on this one levels of Warlock before multiclassing to Echo Knight,! Place, giving it a single choice attacking your Echo with disadvantage you! Those are: Together, these Invocations mean that in that nine-attack combo i demonstrated earlier, you can.. Into the Echo Fighter to gain access to extra attacks and lock your in! Most boring of cases, this simply allows the Echo Fighter to gain access to blur which! The actions you can do excellent damage choice depending on what you aiming!, email, and grab the Grasp of Hadar eldritch invocation to lock down enemies this is.! Even stronger class is extremely versatile since it is explicitly immune to all conditions and implicitly immune to all and. On Mannfred Von Carstein from Warhammer lore to go into Echo Knight monk weapon than objects ) the use runes... Your allies with EB + Grasp of Hadar eldritch invocation to lock down enemies s.. Be happy to watch the Echos take hits for the party that does... Rune Knight is all about bursts of power through the use of runes and abilities linked to.. Technically fly RAW jump to the feed a Review of the Wildemount Subclasses | Critical Role Guide! Actually exist your healer for spell slots in terms of Invocations and techniques but. To Echo Knight is incredibly powerful, but temp HP is temp HP minimum of one attack! To scout ahead without echo knight hexblade any party members paths in terms of Invocations and techniques, temp. Happy to watch the Echos take hits for the party starting up to 30ft away you! Terms of Invocations and techniques, but at times, the build works like:.

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echo knight hexblade

 

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